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Clowne Infant & Nursery School

‘We take our children on a journey of discovery, giving them aspirations and engaging them in lifelong learning’

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Computing

   Computing at Clowne Infant and Nursery School

Intent

In line with the 2014 National Curriculum for Computing, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.

By the end of KS1, children will have gained key knowledge and skills in the four main areas of the computing curriculum:

  • Computing Science: In this strand the pupils will explore computer programming and computational thinking in different contexts.
  • Computer Science (CS) & Digital Literacy ( DL): In this strand the pupils will explore finding information on the Internet safely.
  • Digital Literacy: In this strand the pupils will explore communication and collaboration tools
  • Information Technology: In this strand the pupils will create multimedia content in different curriculum contexts. Explore and create and make music and sound in different contexts. Collect and represent data using charting software
  • Online Safety: This is at the forefront of all our lessons, we teach school rules about online safety from EYFS with class discussions and what they should do if they come across something they don’t like. Across KS1 we have termly e-safety dedicated lessons, these include what to do if you see something you don’t like, communicating online, keeping information safe and creating online safety rules.

 

In the Foundation Stage, our pupils develop a greater Understanding of the World by recognising a range of technology that is used in their homes and school. Through experimenting with a range of different equipment such as PCs, cameras, microphones and mechanical toys such as bee-bots., the children will begin to speculate on why things happen or how things work and interact with age appropriate computer software.

 

Throughout Key Stage 1, the children’s use of digital technologies continues through the use of PCs and programmable toys. In Year 1, the children will explore different software and begin to create, organise, store, manipulate and retrieve digital content. Moving on from this, the children will use programmable Bee-Bot toys to begin to understand what algorithms are, how they are implemented as programs and that programs are executed by following precise and unambiguous instructions. They will use software dedicated to show them basic programing skills and how you need to type in a set of instructions to get a certain outcome. Computing is also used as a cross-curricular subject within literacy. Children will be allocated their own user name and password to access bug-club for independent reading and comprehension. They are also given usernames and passwords for online homework through Educational City.

 

In year 2 the children are enhancing their ability to create, organise, store, manipulate and retrieve digital content. Through the use of simple on-screen programming software, the children will become computer programmers, implementing algorithms, learning to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. The children will then become animators, capturing the movements of their own imaginative characters, create stories and start to use audio. We want to prepare our children for the future and have planned for children’s basic skills to be developed and built upon across the Key Stage. This ranges from basic typing and mouse-pad skills in Year 1 through to creating and presenting PowerPoint Presentations in Year 2. Bug-club and Education City is still being used in school and as homework

 

Implementation

The computing curriculum is delivered through our own scheme of work: -based initially Wokingham Computing Scheme of Work. Our scheme has been closely referenced against the 2014 National Curriculum attainment targets in order to ensure progression and coverage. Lessons our taught weekly (this has been under review since the Covid pandemic and due to heath and cleanliness lessons in the computing suite are 1 week anytime for 1 year group. This is split between EYFS, year 1 and year 2).

  • A clear and effective, bespoke cross curricular scheme of work that provides coverage in line with the National Curriculum. Teaching and learning should facilitate progression across all key stages within the strands of digital literacy, information technology and computer science
  • Access to resources which aid in the acquisition of skills and knowledge.
  • Children will have access to the hardware (computers, tablets, programmable equipment) and software that they need to develop knowledge and skills of digital systems and their applications
  • A clear and effective scheme of work that provides coverage in line with the National Curriculum.
  • Teaching and learning should facilitate progression across all key stages within the strands of digital literacy, information technology and computer science. Children will have the opportunity to explore and respond to key issues such as digital communication, cyber-bullying, online safety, security, plagiarism and social media.
  • Wider Curriculum links and opportunities for the safe use of digital systems are considered in wider curriculum planning.
  • The importance of online safety is shown through displays within the learning environment and computer suite.
  • Parents are informed when issues relating to online safety arise and further information/support is provided if required.
  • As well as opportunities underpinned within the scheme of work, children will also spend time further exploring the key issues associated with online safety.

 

Impact

. Computing lessons allow for collaborative learning and thus encourage children to talk in pairs, small groups or through class discussion. To share learning evidence of the children’s learning journey in computing is saved onto the shared network. Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods:

  • Children can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Children can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Children can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Children are responsible, competent, confident and creative users of information and communication technology.
  • Termly assessments are used with the use of the objectives assessment sheets that the children should have achieved within a given term. These are then analysed to provide an overall outcome of working toward, expected and working above.
  • Lessons are planned in conjunction with the yearly and termly plan. Units of work are provided to ensure quality teaching is taking place.  
  • Children in the EYFS are formally assessed against Development Matters, within the understanding the strand termly. At the end of The EYFS pupils are assessed against the ELG’s
  • Within EYFS Tapestry is also used to assess the children on a regular basis.

 

Take a look at the documents below to find out more about Computing in our school.

Reception 

                                                             Year 2

There was multiple steps before creating the final video.

1. Create a written story

2. Create a story board  

3. Create setting and characters  

4. Create the videos 

Stop Motion Video

Still image for this video

The Pet Shop.mp4

Still image for this video
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