In line with the 2014 National Curriculum for Computing, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.
By the end of KS1, children will have gained key knowledge and skills in the four main areas of the computing curriculum:
In the Foundation Stage, our pupils develop a greater Understanding of the World by recognising a range of technology that is used in their homes and school. Through experimenting with a range of different equipment such as PCs, cameras, microphones and mechanical toys such as bee-bots., the children will begin to speculate on why things happen or how things work and interact with age appropriate computer software.
Throughout Key Stage 1, the children’s use of digital technologies continues through the use of PCs and programmable toys. In Year 1, the children will explore different software and begin to create, organise, store, manipulate and retrieve digital content. Moving on from this, the children will use programmable Bee-Bot toys to begin to understand what algorithms are, how they are implemented as programs and that programs are executed by following precise and unambiguous instructions. They will use software dedicated to show them basic programing skills and how you need to type in a set of instructions to get a certain outcome. Computing is also used as a cross-curricular subject within literacy. Children will be allocated their own user name and password to access bug-club for independent reading and comprehension. They are also given usernames and passwords for online homework through Educational City.
In year 2 the children are enhancing their ability to create, organise, store, manipulate and retrieve digital content. Through the use of simple on-screen programming software, the children will become computer programmers, implementing algorithms, learning to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. The children will then become animators, capturing the movements of their own imaginative characters, create stories and start to use audio. We want to prepare our children for the future and have planned for children’s basic skills to be developed and built upon across the Key Stage. This ranges from basic typing and mouse-pad skills in Year 1 through to creating and presenting PowerPoint Presentations in Year 2. Bug-club and Education City is still being used in school and as homework
The computing curriculum is delivered through our own scheme of work: -based initially Wokingham Computing Scheme of Work. Our scheme has been closely referenced against the 2014 National Curriculum attainment targets in order to ensure progression and coverage. Lessons our taught weekly (this has been under review since the Covid pandemic and due to heath and cleanliness lessons in the computing suite are 1 week anytime for 1 year group. This is split between EYFS, year 1 and year 2).
. Computing lessons allow for collaborative learning and thus encourage children to talk in pairs, small groups or through class discussion. To share learning evidence of the children’s learning journey in computing is saved onto the shared network. Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods:
There was multiple steps before creating the final video.
1. Create a written story
2. Create a story board
3. Create setting and characters
4. Create the videos